(DRAFT)

A Production Pipeline

for cultural heritage movies

Computer graphics productions for Cultural Heritage purposes suffer usually from limited budgets. The optimisation of the prodution pipeline is therefore mandatory for squizing the most from tiny economic resources. Cineca has successfully adopted a production pipeline centered on Blender since its first educational short movie, “Apa the Etruscan”, further improved with its spin-off “Ati”, about the Southern Etruscan region and the Temple of Veii. The availability of Cookie Flex Rig characters cut significantly down the time of production, enabling to concentrate only on adaptating them to the philological needs of museum curators. Improved production pipeline and ready-made character have been mixed with less modelling and more laser data acquisitions, helped in this choice by new released open-source 1.3.2 Meshlab tool and its better integration within Blender. This improved pipeline facilitate cross-media productions that ranges from a new educational game to 3D printing.

While our experience come from a specific field of application, it shares many aspect with any Indie (low budget) production, and we hope it could be of general interest.

Presentation Outline

Peculiarity of the Cultural Heritage context

Overall Scheme

At this level the our pipeline scheme is not different from the scheme of any Indy Production


Generating Terrain from GIS data


an example terrain

Generating Cities by Procedural Modeling

reconstruction of the city of Bologna in present time

Acquire Models with Laser Scan


Setting up a RenderFarm


render task scheme

Stereography


an example anaglyph

Planning the work





Tools for Collaboration

Production Workflow

Our Previous Experience:

the APA short movie

12 minutes short movie, 20 location, 100 shot,
TODO: list awards
TODO: show the amount of supervisors related to the working staff


Apa main character:


Apa is still playing everyday in its dedicated theater in the Genus Bononie Museum

more production details here
first three minutes of the movie: Youtube
making of part one: Youtube (italian spoken)
making of part two: Youtube (italian spoken)

Incoming Improvement for our new short movie

Character creation

  • TODO: add details

  • Evolution of ATI, the main character of our new short movie

    Steps towards tools integration


    Improved Workflow for Laser Scan Data


    RenderFarm enhancements

    Digital Libraries and Asset Metadata

    TODO: slide on apa game
    TODO: slide on 3d printing

    Conclusions

    TODO: