A Production Pipeline
for cultural heritage movies
Silvano Imboden
s.imboden@cineca.it
Motivare la Rilevanza per la BConf
Computer graphics productions for Cultural Heritage purposes suffer usually from limited budgets. The optimisation of the prodution pipeline is therefore mandatory for squizing the most from tiny economic resources. Cineca has successfully adopted a production pipeline centered on Blender since its first educational short movie, “Apa the Etruscan”, further improved with its spin-off “Ati”, about the Southern Etruscan region and the Temple of Veii. The availability of Cookie Flex Rig characters cut significantly down the time of production, enabling to concentrate only on adaptating them to the philological needs of museum curators. Improved production pipeline and ready-made character have been mixed with less modelling and more laser data acquisitions, helped in this choice by new released open-source 1.3.2 Meshlab tool and its better integration within Blender.
This improved pipeline facilitate cross-media productions that ranges from a new educational game to 3D printing.
Presentation Outline
Overall Scheme
At this level the our pipeline scheme is not different from the scheme of any Indy Production

Peculiarity of the Cultural Heritage context
- pourpose
- audience
- recontruction correctness
- many supervisor involved
- low budget
Previous Experience:
more details in this article
the APA short movie
12 minutes short movie, 20 location, 100 shot,
[ aggiungere il Museo, i premi,
Fare il diagramma delle persone/team,
e poi fare un secondo diagramma con i supervisori storici/archeologici ]

Apa main character:
2D Concept: Stefano Meazza
Voice: Lucio Dalla
Modeling: Spark D.E. #FIX
Texture and shading: Enrico Valenza
Rigging: Bassam Kurdali
Animation: Gianpaolo Fragale
exploiting parallelism among sub-teams
capire le interdipendenze tra il lavoro dei vari sottogruppi
permette di sfruttare il parallellismo e painificare correttamente.
consigli da spark

Production Workflow
uso di tre diversi repository online
abbiamo imparato molto da BBB e da Spark
Tools for Collaboration
in mancanza di meglio
insieme di regole e strumenti gratuiti
per gestire la comunicazione e tracciare lo stato di avanzamanto
Generating Terrain from GIS data
- Gis data is processed in ArcView and exported in DEM format.
- the Dem is converted to a Textured Tiled Terrain of the desired resolution in osgDem
- Terrain Tiles are converted to OBJ with osgConv
- We scripted the import in in Blender to handle Scaling/Positioning sistematically

an example terrain
Generating Cities by Procedural Modeling
- Models created in CityEngine and exchanged in OBJ format
- City Models splitted by material for Blender 2.49, splitted by building for Blender 2.5+
- ability to script both export from CityEngine and import in Blender
reconstruction of the city of Bologna in present time
Interoperating with Mesh Lab
Setting up a RenderFarm
- building Blender on a Supercomputer
- running jobs with pbs
- svn repository as RenderFarm input and webdavs repository for output
- making the RenderFarm web frontend
- autobalancing load among frames
- rendering mode: normal, completion, preview
- rendering channels: mono, stereo, left, right
- versioning the Frames
- encoding the Frames
Stereography
- getting stereography direction during preproduction
- animate the camera as usual
- adding Left and Right camera and tune stereography params in later production
- Stereography support in the RenderFarm
- check movie shot
- final editing and stereography

an example anaglyph
Incoming Improvements:
adesso lavoriamo su ATI
FlexRig
Verso l'integrazione degli strumenti informatici
Maggior uso di Scanner Laser
RenderFarm enhancements
- Serves many projects in parallel
- Cycles support
- Inspect production files dependencies
- Sense SVN committ and propose Job to run
- will be opened to public
- the WebFrontEnd will be released as open source
Digital Libraries and Asset Metadata
- Digital Library as a mean to archive and share asset
- Promote reuse
- Metadata to document asset and improve searching
- a new WebApp to support Metadata creation/editing during production
- Metadata embedding
Europeana, Blender something
Conclusioni
Europeana, Blender something