A Production Pipeline

for cultural heritage movies

Silvano Imboden
s.imboden@cineca.it

Motivare la Rilevanza per la BConf

Computer graphics productions for Cultural Heritage purposes suffer usually from limited budgets. The optimisation of the prodution pipeline is therefore mandatory for squizing the most from tiny economic resources. Cineca has successfully adopted a production pipeline centered on Blender since its first educational short movie, “Apa the Etruscan”, further improved with its spin-off “Ati”, about the Southern Etruscan region and the Temple of Veii. The availability of Cookie Flex Rig characters cut significantly down the time of production, enabling to concentrate only on adaptating them to the philological needs of museum curators. Improved production pipeline and ready-made character have been mixed with less modelling and more laser data acquisitions, helped in this choice by new released open-source 1.3.2 Meshlab tool and its better integration within Blender. This improved pipeline facilitate cross-media productions that ranges from a new educational game to 3D printing.

Presentation Outline

Overall Scheme

At this level the our pipeline scheme is not different from the scheme of any Indy Production


Peculiarity of the Cultural Heritage context

Previous Experience:

more details in this article

the APA short movie

12 minutes short movie, 20 location, 100 shot,
[ aggiungere il Museo, i premi,
Fare il diagramma delle persone/team, e poi fare un secondo diagramma con i supervisori storici/archeologici ]


Apa main character:
2D Concept: Stefano Meazza
Voice: Lucio Dalla
Modeling: Spark D.E. #FIX
Texture and shading: Enrico Valenza
Rigging: Bassam Kurdali
Animation: Gianpaolo Fragale

exploiting parallelism among sub-teams

capire le interdipendenze tra il lavoro dei vari sottogruppi permette di sfruttare il parallellismo e painificare correttamente. consigli da spark



Production Workflow

uso di tre diversi repository online
abbiamo imparato molto da BBB e da Spark

Tools for Collaboration

in mancanza di meglio insieme di regole e strumenti gratuiti per gestire la comunicazione e tracciare lo stato di avanzamanto

Generating Terrain from GIS data


an example terrain

Generating Cities by Procedural Modeling

reconstruction of the city of Bologna in present time

Interoperating with Mesh Lab

Setting up a RenderFarm

Stereography


an example anaglyph

Incoming Improvements:

adesso lavoriamo su ATI

FlexRig

Verso l'integrazione degli strumenti informatici

Maggior uso di Scanner Laser

RenderFarm enhancements

Digital Libraries and Asset Metadata

Conclusioni

Europeana, Blender something