A Blender mix: storytelling, 3D, 2D, procedural modeling, simulations and drones for an educational short video
The opening title of "Il piccolo Masaccio e le Terre Nuove"
A drop of drone shootings, a pound of 3D and procedural modelling, a shot of watercolours, an ounce of crowd, cloth and particle simulations and a sprinkle of photomodelling.
Mix well in Blender and deliver to the Museum of San Giovanni Valdarno a fresh educational video for telling visitors about the birth of the town in the late Middle Ages.
Commissioned by the Museum of the New Towns, “Il piccolo Masaccio e le Terre Nuove” is a short animated Computer Graphics educational movie,
developed with manifold techniques and mainly aimed to the younger audience of the museum. For enhancing the possible identification, the main character is a kid of the early 1400’s,
a young version of the painter Masaccio, one of the illustrious citizens of the town of San Giovanni.
The Vicar, city ruler of the time, explains to the young Masaccio, and to the audience, about the city, its birth and creation on the ground of the rational rules underlying its design.
The video presents a series of very different solutions, such as:
live shots, taken also by drone;
2D drawings executed with a digital tablet;
drawings sketched with traditional techniques, such as India ink and watercolours;
Computer Graphics, with traditional and procedural modelling, photogrammetry, also for textures;
crowd, cloth and particle simulations;
a digital library for the vegetation of the time;
digital videos taken from Google Earth.
All of this complexity is displayed in order to fascinate a museum audience of adults and children, transfer knowledge,
stimulate the interest towards other sections of the museum while keeping a high level of scientific accuracy.
An effort able to produce, also, a wealth of reusable 3D assets for a future crossmedia exploitation.
The video will be delivered to the museum in September 2018.
Technical information:
- Blender 2.78 - 2.79
- Rendered with Cycles render engine
- PhotoScan Agisoft
- CityEngine ESRI
- CrowdMaster
- ngPlant
- Papagayo NG
- Krita
- the GIMP
- Adobe creative suite
- Blender Render Farm on 2.79
- 8 scenes for a total of 72 shots
- 60k h/core of rendering and counting!
Production crew
- VALENTINA ZUCCHI - Museo delle Terre Nuove: Producer, scientific committee
- ANTONELLA GUIDAZZOLI - Executive producer, project supervisor
- GIOVANNI BELLAVIA - production manager, screenplay, direction, animatic, color layout, editing, final editing
- DANIELE DE LUCA - Lead 3D artist and computer graphics team leader, animatic, lighting, compositing and VFX, scripting, 3D animation, photomodelling, photographic campaign, crowd simulations, lip sync
- MARIA CHIARA LIGUORI - Assistant Director, project supervisor, 2D graphics, watercolours and drawings, photographic campaign, lip sync
- GIANPAOLO FRAGALE - character animation
- FRANCESCA DELLI PONTI - 3D modelling, procedural modelling, photomodelling
- FEDERICA FARRONI - 3D modelling, photomodelling, crowd simulations
- BEATRICE CHIAVARINI - 3D modelling, scripting
- SILVANO IMBODEN - Blender Render Farm, technical pipeline supervisor
- FRANCESCO DE RUVO - Storyboard, animatic
- REBECCA VANNOZZI - Lip sync
- MARCO PECCIARINI - Lip sync
- AIR PIXEL - sound effects, live shootings, color correction, final editing
- SINCRODUB srls - dubbing
- BENEDETTA PILLA, FAUSTO FORTE - scientific committee
- Special thanks to: LUCA GOVONI, ALESSANDRO MACCAFERRI, STEFANO PIZZAMIGLIO, ALESSANDRO MACCAFERRI, SIMONA CARACENI, NICHOLAS NOZZI, ROBERTO GORI, SILVIA MONFARDINI, PATRIZIA BENFENATI
WORK IN PROGRESS
Password: masaccio_low_30luglio
“Il piccolo Masaccio e le Terre Nuove” - work in progress from Cineca
Sample stills from the making of the video:
Procedural reconstruction of San Giovanni Valdarno in CityEngine
Watercolours
Tommaso, our young version of the painter Masaccio
Simulating a crowd of soldiers
Simulating a flock of swallows
Distribution of the vegetation
The main characters of the video
Creating a credible town of the Renaissance
3D textures from photogrammetry
A schematic version of San Giovanni for better explaining its geometries
Dynamic paint
made with Blender